A library of learning games
Learn by doing, one short game at a time.
Push a toy car on ice, take a leaf cell apart, stack rock layers, and find out how things work.
Who's learning today?
Playing needs no account. No AI runs while you play.
Pick a question to explore
Each game starts from a question you might ask yourself.
Why did Rafi keep moving when the car stopped?Ages 11–16 · Physics
Why does lettuce go limp?Ages 9–14 · Biology
Is 0.05 bigger than 0.5?Ages 9–11 · Math
Which rock is the oldest?Ages 9–10 · Earth science
Who made it, and why?Ages 11–12 · Individuals and societies
Was the wolf only hungry?Ages 11–12 · Language and literatureWhat is here today
The number of games and subjects is counted from the game list each time the site is built.
Ideas school curricula state or take for granted, ages 4 to 18, and what builds on what.
Two maps of school learning
On the island map, each subject is a place, and each place holds games.
How a game teaches
Here is what a game asks you to do. Not every game has every step.
Built on how people learn
The games use ideas from research on how people learn. Not every game uses all of them.
How each game is made
A person and an AI write each game ahead of time. Two separate AI checkers then read the sentences we list from each game, and a game goes on this site only when each fact they find has a source that a checker has read. No AI runs while you play.
Found a mistake? Write to us at emily@keylink.io.
What this site does not do
For parents
- Play together, and see what your child learned in the games that keep a record, one child at a time.
- Print the games that have a paper version and try them at the kitchen table.
- Your child's name stays in this browser. A survey you choose to send carries your answers and how far a game got. It asks for no name.
For teachers
- Show a game on the board, or let each student play on their own device.
- Print the paper version of a game for class.
- No accounts and no class setup.